Terra

Terra was a promotional game developed for Intel by Kill Screen and Hide & Seek to highlight the new generation of Tablet PCs that were being introduced. The players initially constructed the level in tablet mode. Then switched to laptop mode to control a lawnmower and attempt to get the highest possible score in 30 seconds.

I was sub contracted by Hide & Seek as the lead hardware engineer to work on all aspect of hardware integration for the game. I also co-developed the software for the game itself. I worked with the rest of the team on designing the game mechanics and concept.