After Quest (2015)

Made in 48 hours for the 2015 Global Game Jam, which had the theme “What now?”, AfterQuest portrays the sad reality of a character stuck in a virtual world after he’s bested all the challenges the game had to offer. This walking sim allows the player to progress back and forth through a now empty realm, leading the character to question the motivations of his enemies, the validity of his quest, and the nature of his existence. After Quest was a collaboration with Ramiro Corbetta and Peter Smith.