A manic game of twisting bodies, quick reactions, and iteration.
Here is the Recurse description for No Quarter (written by Charles Pratt, edited by Frank Lantz):
Recurse
by Matt Parker
Recurse foregrounds the tension between vanity and play.
A digital game about movement in physical space, the game's
distorted mirror encourages players to forget themselves as
they twist and stretch their bodies in order to get a high score.
Waggling one foot inside a green patch on this side of the
screen while stretching out a hand to reach for another patch
of green on the other side, all while keeping your hips still
inside a red patch, is something that can only be accomplished
by someone who has full consciousness of their body and no
self-consciousness about their appearance.
Recurse is an enthusiastic celebration of a feature of play that
digital games have often forgotten: extraordinary behavior in
public spaces. This feature is highlighted by the gallery of
images the game creates as players reach high scores and a
record of their bizarre contortions is captured for posterity.